Creature Profile – The Buffalpug

Buffalpug entity 000 Walking 000The Buffalpug is a gentle beast. It’s basically meat for the grinder as every creature that can attack them will. Hey there has to be food somewhere right? They are your standard cattle variety creature. Plenty of them planet side just roaming around, so there shouldn’t be any issue gather resources from them. Their hides make some decent armor, but when they stampede it can spell disaster. So choose your shot carefully so you do get trampled.

If you enjoyed this article please follow us over at Violent Sol World on Indie DB.

And if you want to help support our progress we have a little side scrolling shooter for sale that is kind of fun on Itch.io called Cornflower Corbin. Check it out.

As always, follow me @Viedt_EL on Twitter.

The Chase is On!

So we are chasing something fun here.  There’s a site called IndieDB where a ton of Indie games go to publish articles and show off what they are doing.  Essentially a place to promote the creation of the thing you are working on.  There are many like it, but this is the one we focus on.  Our little game is ranked 58 of 38481 games right now.  It varies all the time and we have been as high as 6th on this site.  So I feel like we are doing a good job promoting it.  We can always do more of course, but for a game that is about 70% done, those are good stats.

So, what is the game?  It’s a top down tactical shooter open world survival game.  It has some RPG like feels to it too.  It’s a procedural generated world that is 6 times the size of the earth.  So it will have plenty of room for a lot of crazy content.  There may be aliens, there may be an evil corporation that takes advantage of you, and there may be some other fun stuff to see.

We still have a little ways to go, but we are trying really hard to get voted for the “Unreleased Game of the Year” award which could only lead to good things when we do release it down the road.  So if you have a minute, head over there and give us your support.

Indie of the Year Awards

http://www.indiedb.com/games/violent-sol-worlds

Violent Sol Worlds

You can follow me on Twitter @Viedt_EL

And our studio can be found here: http://afterthoughtgames.com/

Game of the Year

Every year IndieDB hosts a game of the year competition and this year we have a real shot at winning for the unreleased game of the year.  I am looking for votes from anyone I can get them from.  No registration necessary, simply go to the link below and click vote.  It’s just that simple.  Please spread the word and help me accomplish a life long goal of developing games full time.  Your all awesome!

Indie of the Year Awards

Just follow the link attached to the picture here!

Or this one http://www.indiedb.com/games/violent-sol-worlds

 

Latest Alpha Release Coming Soon!

Violent Sol World has been getting a lot of work done to it the past few months. We got a little behind our regularly scheduled rollouts because we took on a little more than we normally do for an Alpha release. So, we are excited to share what we have been working on with all of you.

We added a box just outside of the starting crate and updated the look of both. Why? One is for sending stuff up to the space station, and the other is for the station to send your orders to you. Both of those will have a drone come down from the station to deliver or pick up the stuff. It’s the start of everything we need for our purchasing system to be in place. You send your resources up to the station, go to the store, and order what you want. If the station has enough resources, it’ll be printed and sent down to you. Fun, right?

We built the entire system for armor, damage, and all the other fun stuff that equipment can do. We wrote an article about a little while ago that explains a lot of it. You can find that here.

LET’S TALK MODS

The final big thing we did was completely gut the physics and start over. We have learned so much over the time we have been developing Violent Sol that we could get things running so much better. There used to be a bounce and pop when the player ran into anything, now, nothing. Just a stop, like you would expect to see. Cleaner crisper physics and now with the new effects system, physics handles all damage allowing us to have everything in our world get hit in some way.

Physics Bodies With Centers

We still have a way to go, and we will find more bugs we are sure, but this release is leaps and bounds over what we have done in the past. The bulk of the “systems” are in place with only a few more to go and things are working well. In one the next releases we will be adding a heavy amount of content to work these systems like they should be worked.

Hope you like what you see.

If you like what you are reading about us, follow us on Twitter and/or Facebook for more updates.

Also, check out our Steam Greenlight page.

Interested in helping our budget? We have a fun little shoot ‘em up for sale on itch.io that we are trying to get greenlit on Steam too. You can find out more information on that here on IndieDB

Running a studio

This week I had to put on my big boy pants and knock out some business deals in our little venture.  Two very smart people and I started a gaming studio about a month ago.  This is actually a peal off from another company that never got around to forming up the studio like they probably should have.  The games we are working on has been worked on for over a year now, so the studio part is really the new thing.  We needed to form said “real” thing to protect our products, and invest in our people.

Up till now everyone that has worked on the games, did so as a volunteer, learning about game development and hanging out with some fun people.  Going forward now, we are getting serious.  As the studio forms we have to figure out what that means for all the people that have been involved up to this point.  We also have to figure out what that means for the intellectual property that we feel is ours and someone else may or may not think is theirs.  I have been in partnerships working with others before, but it wasn’t until this week that I truly sat down to do business.  Making decisions that can effect others lives positively or in any way really.  It’s not the easiest thing to do but my hope is, in the end, it will all be worth it and everyone will come out feeling good about what we’ve created.  No matter what happens though, I am going to be working my tail off to make this whole thing great.

Keep an eye out for Afterthought Games.  It should be a fun ride.

If you enjoyed this article please follow us over at Violent Sol World on Indie DB.

And if you want to help support our progress we have a little side scrolling shooter for sale that is kind of fun on Itch.io called Cornflower Corbin. Check it out.

As always, follow me @Viedt_EL on Twitter.

Stretched Thin (figuratively, not literally)

 

I’ve spent a lot of time over the last week running myself ragged.  I am the President of my cities Extra Life Guild and we are running an event at the hospital this year.  So Saturday we will be doing a 25 hour gaming marathon to raise money for my local Children’s Miracle Network Hospital.  If that wasn’t enough I am also working to start a gaming studio, which I don’t mind saying, is a huge pain in the patooty.  This is all on top of my regular 9 to 5 job.

The one thing I have going for me is I enjoy the hell out of all of this.  It is all very rewarding in different ways.  The charity work is rewarding because I know I am helping to make a difference in someone’s life.  The studio build is amazing because it is mine and I am doing it with a couple great people.  And I actually like my 9 to 5 job too.  The only real downside to this is that it doesn’t leave a lot of time to be with my family.  Usually when I am sitting here with them I am working on the game, or marketing my self through social media.

Fortunately, the Extra Life thing comes to a close Sunday morning and then, after getting some sleep, I will be opening up again and have some more time for my kids.  These kind of weeks are amazing though, they are the kind of thing that test you and push you to do things better.  I am always looking to do better.  One way or another I will succeed.

download

If you enjoyed this article please follow us over at Violent Sol World on Indie DB.

And if you want to help support our progress we have a little side scrolling shooter for sale that is kind of fun on Itch.io called Cornflower Corbin. Check it out.

As always, follow me @Viedt_EL on Twitter.

Social Media

It doesn’t take a genius to know that you will have very little success if you don’t utilize social media these days.  This blog goes to my Facebook page, Twitter account, and a few other spots no matter what I write about.  Why?  Because of branding.  I work hard on developing our game, and running the studio, but I have to spend a fair amount of time branding too.  Not branding the game, but branding myself.  In order to be successful, I have to try to reach an audience, and hopefully engage them in some intellectual discussion.  Or at least talk real good about whatever it is I am writing about.  Which sometimes is just a dumb joke that only I find funny.

sabermod

Sometimes I have nothing to say, sometimes I have too much to say.  But either way, I want to get myself out there, and then by proxy that will hopefully get my product(s) out there.  Did I mention I am developing a game.  We also have a few new project on the horizon.  So stay tuned and I will have something more interesting to say next time around.

If I can leave with any advice, it’s look for the correct tools to aid you in your social media journey, and have fun with it.

Make sure to check us out on IndieDB

Violent Sol Worlds and Cornflower Corbin

Or on Steam: Violent Sol Worlds and Cornflower Corbin

And if you want to hear my daily thoughts and stuff you can follow me @Viedt_EL